merged slee's lx changes
[SugarCubes.git] / SugarCubes.pde
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1/**
2 * +-+-+-+-+-+ +-+-+-+-+-+
3 * / /| |\ \
0e3c5542 4 * / / + + \ \
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5 * +-+-+-+-+-+ | +-+-+-+-+ | +-+-+-+-+-+
6 * | | + / \ + | |
7 * + THE + / / \ \ + CUBES +
8 * | |/ +-+-+-+-+-+-+-+ \| |
9 * +-+-+-+-+-+ | | +-+-+-+-+-+
10 * + +
11 * | SUGAR |
12 * + +
13 * | |
14 * +-+-+-+-+-+-+-+
15 *
16 * Welcome to the Sugar Cubes! This Processing sketch is a fun place to build
17 * animations, effects, and interactions for the platform. Most of the icky
18 * code guts are embedded in the GLucose library extension. If you're an
19 * artist, you shouldn't need to worry about any of that.
20 *
21 * Below, you will find definitions of the Patterns, Effects, and Interactions.
22 * If you're an artist, create a new tab in the Processing environment with
23 * your name. Implement your classes there, and add them to the list below.
24 */
75e1ddde 25
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26LXPattern[] patterns(GLucose glucose) {
27 return new LXPattern[] {
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28
29 new SineSphere(glucose),
30 new CubeCurl(glucose),
7e3329d2 31
d1dcc4b5 32 // Slee
616d4f9e 33 new Cathedrals(glucose),
d93c968f 34 new MidiMusic(glucose),
0137237d 35 new Pulley(glucose),
7e3329d2 36 new Swarm(glucose),
4760e696 37 new ViolinWave(glucose),
d1dcc4b5 38 new BouncyBalls(glucose),
87f6fa39 39 new SpaceTime(glucose),
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40 new ShiftingPlane(glucose),
41 new AskewPlanes(glucose),
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42 new Blinders(glucose),
43 new CrossSections(glucose),
44 new Psychedelia(glucose),
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45
46 new Traktor(glucose).setEligible(false),
47 new BassPod(glucose).setEligible(false),
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48 new CubeEQ(glucose).setEligible(false),
49 new PianoKeyPattern(glucose).setEligible(false),
4c006f7b 50
d1dcc4b5 51 // DanH
4c006f7b 52 new Noise(glucose),
7e3329d2 53 new Play (glucose),
54 new Pong (glucose),
55 new Worms(glucose),
4c006f7b 56
0b1785e3 57 // Alex G
1d414e45 58
8cedfe61 59
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60 // Shaheen
61 new HelixPattern(glucose).setEligible(false),
62
63 // Toby
a673599f 64 new GlitchPlasma(glucose),
254fbb68 65 new FireEffect(glucose).setEligible(false),
b4aaf4e4 66 new StripBounce(glucose),
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67 new SoundRain(glucose).setEligible(false),
68 new SoundSpikes(glucose).setEligible(false),
821ceae9 69 new FaceSync(glucose),
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70
71 // Jack
72 new Swim(glucose),
8185ec8f 73 new Balance(glucose),
b6641090 74
8185ec8f 75 // Tim
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76 new TimPlanes(glucose),
77 new TimPinwheels(glucose),
78 new TimRaindrops(glucose),
79 new TimCubes(glucose),
80 // new TimTrace(glucose),
81 new TimSpheres(glucose),
82
83 // Ben
51227786 84 // new Sandbox(glucose),
467c8c60 85 new TowerParams(glucose),
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86 new DriveableCrossSections(glucose),
87 new GranimTestPattern2(glucose),
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88
89 //JR
a7c8d80a 90 new Gimbal(glucose),
51227786 91
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92 // Sam
93 new JazzRainbow(glucose),
80785186 94
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95 // Arjun
96 new TelevisionStatic(glucose),
97 new AbstractPainting(glucose),
98 new Spirality(glucose),
a7c8d80a 99
254d34c0 100 // Basic test patterns for reference, not art
bfff6bc2 101 new TestCubePattern(glucose),
186bc4d3 102 new TestTowerPattern(glucose),
0ba6ac44 103 new TestProjectionPattern(glucose),
254fbb68 104 new TestStripPattern(glucose),
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105 new TestBassMapping(glucose),
106 new TestFloorMapping(glucose),
107 new TestSpeakerMapping(glucose),
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108 // new TestHuePattern(glucose),
109 // new TestXPattern(glucose),
110 // new TestYPattern(glucose),
111 // new TestZPattern(glucose),
f3f5a876 112
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113 };
114}
115
116LXTransition[] transitions(GLucose glucose) {
117 return new LXTransition[] {
3f8be614 118 new DissolveTransition(lx),
32986078 119 new AddTransition(glucose),
fe30b226 120 new MultiplyTransition(glucose),
fe30b226 121 new OverlayTransition(glucose),
32986078 122 new DodgeTransition(glucose),
49815cc0 123 new SwipeTransition(glucose),
3f8be614 124 new FadeTransition(lx),
32986078 125// new SubtractTransition(glucose), // similar to multiply - dh
126// new BurnTransition(glucose), // similar to multiply - dh
127// new ScreenTransition(glucose), // same as add -dh
128// new SoftLightTransition(glucose), // same as overlay -dh
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129 };
130}
131
75e1ddde 132// Handles to globally triggerable effects
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133class Effects {
134 FlashEffect flash = new FlashEffect(lx);
135 BoomEffect boom = new BoomEffect(glucose);
136 BlurEffect blur = new BlurEffect(glucose);
137 QuantizeEffect quantize = new QuantizeEffect(glucose);
138 ColorFuckerEffect colorFucker = new ColorFuckerEffect(glucose);
139
140 Effects() {
141 blur.enable();
142 quantize.enable();
143 colorFucker.enable();
144 }
49815cc0 145}
24fc0330 146