Automata and life is good
[SugarCubes.git] / SugarCubes.pde
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1/**
2 * +-+-+-+-+-+ +-+-+-+-+-+
3 * / /| |\ \
0e3c5542 4 * / / + + \ \
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5 * +-+-+-+-+-+ | +-+-+-+-+ | +-+-+-+-+-+
6 * | | + / \ + | |
7 * + THE + / / \ \ + CUBES +
8 * | |/ +-+-+-+-+-+-+-+ \| |
9 * +-+-+-+-+-+ | | +-+-+-+-+-+
10 * + +
11 * | SUGAR |
12 * + +
13 * | |
14 * +-+-+-+-+-+-+-+
15 *
16 * Welcome to the Sugar Cubes! This Processing sketch is a fun place to build
17 * animations, effects, and interactions for the platform. Most of the icky
18 * code guts are embedded in the GLucose library extension. If you're an
19 * artist, you shouldn't need to worry about any of that.
20 *
21 * Below, you will find definitions of the Patterns, Effects, and Interactions.
22 * If you're an artist, create a new tab in the Processing environment with
23 * your name. Implement your classes there, and add them to the list below.
24 */
75e1ddde 25
49815cc0 26LXPattern[] patterns(GLucose glucose) {
4861d6c4 27 return new LXPattern[] {
2815b690 28
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29 new SineSphere(glucose),
30 //new CubeCurl(glucose),
1a92d73a 31
d1dcc4b5 32 // Slee
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33 // new Cathedrals(glucose),
34 new Swarm(glucose),
d93c968f 35 new MidiMusic(glucose),
0137237d 36 new Pulley(glucose),
fa1767c1 37
4760e696 38 new ViolinWave(glucose),
d1dcc4b5 39 new BouncyBalls(glucose),
87f6fa39 40 new SpaceTime(glucose),
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41 new ShiftingPlane(glucose),
42 new AskewPlanes(glucose),
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43 new Blinders(glucose),
44 new CrossSections(glucose),
45 new Psychedelia(glucose),
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46
47 new MultipleCubes(glucose),
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48
49 new Traktor(glucose).setEligible(false),
50 new BassPod(glucose).setEligible(false),
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51 new CubeEQ(glucose).setEligible(false),
52 new PianoKeyPattern(glucose).setEligible(false),
4c006f7b 53
d1dcc4b5 54 // DanH
4c006f7b 55 new Noise(glucose),
7e3329d2 56 new Play (glucose),
57 new Pong (glucose),
58 new Worms(glucose),
4c006f7b 59
0b1785e3 60 // Alex G
1d414e45 61
fa1767c1 62 // Tim
9f73bc0e 63 new TimMetronome(glucose),
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64 new TimPlanes(glucose),
65 new TimPinwheels(glucose),
66 new TimRaindrops(glucose),
67 new TimCubes(glucose),
68 // new TimTrace(glucose),
69 new TimSpheres(glucose),
70
37ab5878 71 // Jackie
72 new JackieSquares(glucose),
4a60ba58 73 new JackieLines(glucose),
74 new JackieDots(glucose),
75
4861d6c4 76 // L8on
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77 new L8onLife(glucose),
78 new L8onAutomata(glucose),
79
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80 // Vincent
81 new VSTowers(glucose),
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82
83 // Toby
a673599f 84 new GlitchPlasma(glucose),
254fbb68 85 new FireEffect(glucose).setEligible(false),
b4aaf4e4 86 new StripBounce(glucose),
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87 new SoundRain(glucose).setEligible(false),
88 new SoundSpikes(glucose).setEligible(false),
821ceae9 89 new FaceSync(glucose),
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90
91 // Jack
92 new Swim(glucose),
8185ec8f 93 new Balance(glucose),
1c56d2f1 94
4861d6c4 95
fa1767c1 96
b6641090 97 // Ben
51227786 98 // new Sandbox(glucose),
467c8c60 99 new TowerParams(glucose),
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100 new DriveableCrossSections(glucose),
101 new GranimTestPattern2(glucose),
51227786 102
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103 // Shaheen
104 //new HelixPattern(glucose).setEligible(false),
105
51227786 106 //JR
a7c8d80a 107 new Gimbal(glucose),
51227786 108
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109 // Sam
110 new JazzRainbow(glucose),
80785186 111
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112 // Arjun
113 new TelevisionStatic(glucose),
114 new AbstractPainting(glucose),
115 new Spirality(glucose),
a7c8d80a 116
254d34c0 117 // Basic test patterns for reference, not art
bfff6bc2 118 new TestCubePattern(glucose),
186bc4d3 119 new TestTowerPattern(glucose),
0ba6ac44 120 new TestProjectionPattern(glucose),
254fbb68 121 new TestStripPattern(glucose),
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122 new TestBassMapping(glucose),
123 new TestFloorMapping(glucose),
124 new TestSpeakerMapping(glucose),
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125 // new TestHuePattern(glucose),
126 // new TestXPattern(glucose),
127 // new TestYPattern(glucose),
128 // new TestZPattern(glucose),
f3f5a876 129
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130 };
131}
132
133LXTransition[] transitions(GLucose glucose) {
134 return new LXTransition[] {
3f8be614 135 new DissolveTransition(lx),
32986078 136 new AddTransition(glucose),
fe30b226 137 new MultiplyTransition(glucose),
fe30b226 138 new OverlayTransition(glucose),
32986078 139 new DodgeTransition(glucose),
49815cc0 140 new SwipeTransition(glucose),
3f8be614 141 new FadeTransition(lx),
32986078 142// new SubtractTransition(glucose), // similar to multiply - dh
143// new BurnTransition(glucose), // similar to multiply - dh
144// new ScreenTransition(glucose), // same as add -dh
145// new SoftLightTransition(glucose), // same as overlay -dh
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146 };
147}
148
75e1ddde 149// Handles to globally triggerable effects
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150class Effects {
151 FlashEffect flash = new FlashEffect(lx);
152 BoomEffect boom = new BoomEffect(glucose);
153 BlurEffect blur = new BlurEffect(glucose);
154 QuantizeEffect quantize = new QuantizeEffect(glucose);
155 ColorFuckerEffect colorFucker = new ColorFuckerEffect(glucose);
156
157 Effects() {
158 blur.enable();
159 quantize.enable();
160 colorFucker.enable();
161 }
49815cc0 162}
24fc0330 163