New Grizzly code using LXOutput framework
[SugarCubes.git] / SugarCubes.pde
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1/**
2 * +-+-+-+-+-+ +-+-+-+-+-+
3 * / /| |\ \
0e3c5542 4 * / / + + \ \
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5 * +-+-+-+-+-+ | +-+-+-+-+ | +-+-+-+-+-+
6 * | | + / \ + | |
7 * + THE + / / \ \ + CUBES +
8 * | |/ +-+-+-+-+-+-+-+ \| |
9 * +-+-+-+-+-+ | | +-+-+-+-+-+
10 * + +
11 * | SUGAR |
12 * + +
13 * | |
14 * +-+-+-+-+-+-+-+
15 *
16 * Welcome to the Sugar Cubes! This Processing sketch is a fun place to build
17 * animations, effects, and interactions for the platform. Most of the icky
18 * code guts are embedded in the GLucose library extension. If you're an
19 * artist, you shouldn't need to worry about any of that.
20 *
21 * Below, you will find definitions of the Patterns, Effects, and Interactions.
22 * If you're an artist, create a new tab in the Processing environment with
23 * your name. Implement your classes there, and add them to the list below.
24 */
75e1ddde 25
49815cc0 26LXPattern[] patterns(GLucose glucose) {
4861d6c4 27 return new LXPattern[] {
2815b690 28
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29 new SineSphere(glucose),
30 //new CubeCurl(glucose),
1a92d73a 31
d1dcc4b5 32 // Slee
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33 // new Cathedrals(glucose),
34 new Swarm(glucose),
d93c968f 35 new MidiMusic(glucose),
0137237d 36 new Pulley(glucose),
fa1767c1 37
4760e696 38 new ViolinWave(glucose),
d1dcc4b5 39 new BouncyBalls(glucose),
87f6fa39 40 new SpaceTime(glucose),
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41 new ShiftingPlane(glucose),
42 new AskewPlanes(glucose),
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43 new Blinders(glucose),
44 new CrossSections(glucose),
45 new Psychedelia(glucose),
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46
47 new MultipleCubes(glucose),
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48
49 new Traktor(glucose).setEligible(false),
50 new BassPod(glucose).setEligible(false),
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51 new CubeEQ(glucose).setEligible(false),
52 new PianoKeyPattern(glucose).setEligible(false),
4c006f7b 53
69f25521 54 // AntonK
55 new AKPong(glucose),
56
d1dcc4b5 57 // DanH
4c006f7b 58 new Noise(glucose),
7e3329d2 59 new Play (glucose),
60 new Pong (glucose),
61 new Worms(glucose),
4c006f7b 62
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63 // JR
64 new Gimbal(glucose),
65
0b1785e3 66 // Alex G
1d414e45 67
fa1767c1 68 // Tim
9f73bc0e 69 new TimMetronome(glucose),
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70 new TimPlanes(glucose),
71 new TimPinwheels(glucose),
72 new TimRaindrops(glucose),
73 new TimCubes(glucose),
74 // new TimTrace(glucose),
75 new TimSpheres(glucose),
76
37ab5878 77 // Jackie
78 new JackieSquares(glucose),
4a60ba58 79 new JackieLines(glucose),
80 new JackieDots(glucose),
81
4861d6c4 82 // L8on
2815b690 83 new L8onAutomata(glucose),
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84 new L8onLife(glucose),
85 new L8onStripLife(glucose),
2815b690 86
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87 // Vincent
88 new VSTowers(glucose),
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89
90 // Toby
a673599f 91 new GlitchPlasma(glucose),
254fbb68 92 new FireEffect(glucose).setEligible(false),
b4aaf4e4 93 new StripBounce(glucose),
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94 new SoundRain(glucose).setEligible(false),
95 new SoundSpikes(glucose).setEligible(false),
821ceae9 96 new FaceSync(glucose),
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97
98 // Jack
99 new Swim(glucose),
8185ec8f 100 new Balance(glucose),
1c56d2f1 101
4861d6c4 102
fa1767c1 103
b6641090 104 // Ben
51227786 105 // new Sandbox(glucose),
467c8c60 106 new TowerParams(glucose),
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107 new DriveableCrossSections(glucose),
108 new GranimTestPattern2(glucose),
51227786 109
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110 // Shaheen
111 //new HelixPattern(glucose).setEligible(false),
112
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113 // Sam
114 new JazzRainbow(glucose),
80785186 115
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116 // Arjun
117 new TelevisionStatic(glucose),
118 new AbstractPainting(glucose),
119 new Spirality(glucose),
a7c8d80a 120
254d34c0 121 // Basic test patterns for reference, not art
bfff6bc2 122 new TestCubePattern(glucose),
186bc4d3 123 new TestTowerPattern(glucose),
0ba6ac44 124 new TestProjectionPattern(glucose),
254fbb68 125 new TestStripPattern(glucose),
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126 new TestBassMapping(glucose),
127 new TestFloorMapping(glucose),
128 new TestSpeakerMapping(glucose),
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129 // new TestHuePattern(glucose),
130 // new TestXPattern(glucose),
131 // new TestYPattern(glucose),
132 // new TestZPattern(glucose),
f3f5a876 133
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134 };
135}
136
137LXTransition[] transitions(GLucose glucose) {
138 return new LXTransition[] {
3f8be614 139 new DissolveTransition(lx),
32986078 140 new AddTransition(glucose),
fe30b226 141 new MultiplyTransition(glucose),
fe30b226 142 new OverlayTransition(glucose),
32986078 143 new DodgeTransition(glucose),
49815cc0 144 new SwipeTransition(glucose),
3f8be614 145 new FadeTransition(lx),
32986078 146// new SubtractTransition(glucose), // similar to multiply - dh
147// new BurnTransition(glucose), // similar to multiply - dh
148// new ScreenTransition(glucose), // same as add -dh
149// new SoftLightTransition(glucose), // same as overlay -dh
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150 };
151}
152
75e1ddde 153// Handles to globally triggerable effects
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154class Effects {
155 FlashEffect flash = new FlashEffect(lx);
156 BoomEffect boom = new BoomEffect(glucose);
157 BlurEffect blur = new BlurEffect(glucose);
158 QuantizeEffect quantize = new QuantizeEffect(glucose);
159 ColorFuckerEffect colorFucker = new ColorFuckerEffect(glucose);
160
161 Effects() {
162 blur.enable();
163 quantize.enable();
164 colorFucker.enable();
165 }
49815cc0 166}
24fc0330 167