Add JackieLines and JackieDots
[SugarCubes.git] / SugarCubes.pde
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1/**
2 * +-+-+-+-+-+ +-+-+-+-+-+
3 * / /| |\ \
0e3c5542 4 * / / + + \ \
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5 * +-+-+-+-+-+ | +-+-+-+-+ | +-+-+-+-+-+
6 * | | + / \ + | |
7 * + THE + / / \ \ + CUBES +
8 * | |/ +-+-+-+-+-+-+-+ \| |
9 * +-+-+-+-+-+ | | +-+-+-+-+-+
10 * + +
11 * | SUGAR |
12 * + +
13 * | |
14 * +-+-+-+-+-+-+-+
15 *
16 * Welcome to the Sugar Cubes! This Processing sketch is a fun place to build
17 * animations, effects, and interactions for the platform. Most of the icky
18 * code guts are embedded in the GLucose library extension. If you're an
19 * artist, you shouldn't need to worry about any of that.
20 *
21 * Below, you will find definitions of the Patterns, Effects, and Interactions.
22 * If you're an artist, create a new tab in the Processing environment with
23 * your name. Implement your classes there, and add them to the list below.
24 */
75e1ddde 25
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26LXPattern[] patterns(GLucose glucose) {
27 return new LXPattern[] {
09437b3e 28
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29 new SineSphere(glucose),
30 //new CubeCurl(glucose),
31
d1dcc4b5 32 // Slee
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33 // new Cathedrals(glucose),
34 new Swarm(glucose),
d93c968f 35 new MidiMusic(glucose),
0137237d 36 new Pulley(glucose),
fa1767c1 37
4760e696 38 new ViolinWave(glucose),
d1dcc4b5 39 new BouncyBalls(glucose),
87f6fa39 40 new SpaceTime(glucose),
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41 new ShiftingPlane(glucose),
42 new AskewPlanes(glucose),
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43 new Blinders(glucose),
44 new CrossSections(glucose),
45 new Psychedelia(glucose),
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46
47 new Traktor(glucose).setEligible(false),
48 new BassPod(glucose).setEligible(false),
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49 new CubeEQ(glucose).setEligible(false),
50 new PianoKeyPattern(glucose).setEligible(false),
4c006f7b 51
d1dcc4b5 52 // DanH
4c006f7b 53 new Noise(glucose),
7e3329d2 54 new Play (glucose),
55 new Pong (glucose),
56 new Worms(glucose),
4c006f7b 57
0b1785e3 58 // Alex G
1d414e45 59
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60 // Tim
61 new TimPlanes(glucose),
62 new TimPinwheels(glucose),
63 new TimRaindrops(glucose),
64 new TimCubes(glucose),
65 // new TimTrace(glucose),
66 new TimSpheres(glucose),
67
37ab5878 68 // Jackie
69 new JackieSquares(glucose),
4a60ba58 70 new JackieLines(glucose),
71 new JackieDots(glucose),
72
8cedfe61 73
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74
75 // Toby
a673599f 76 new GlitchPlasma(glucose),
254fbb68 77 new FireEffect(glucose).setEligible(false),
b4aaf4e4 78 new StripBounce(glucose),
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79 new SoundRain(glucose).setEligible(false),
80 new SoundSpikes(glucose).setEligible(false),
821ceae9 81 new FaceSync(glucose),
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82
83 // Jack
84 new Swim(glucose),
8185ec8f 85 new Balance(glucose),
b6641090 86
fa1767c1 87
b6641090 88 // Ben
51227786 89 // new Sandbox(glucose),
467c8c60 90 new TowerParams(glucose),
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91 new DriveableCrossSections(glucose),
92 new GranimTestPattern2(glucose),
51227786 93
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94 // Shaheen
95 //new HelixPattern(glucose).setEligible(false),
96
51227786 97 //JR
a7c8d80a 98 new Gimbal(glucose),
51227786 99
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100 // Sam
101 new JazzRainbow(glucose),
80785186 102
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103 // Arjun
104 new TelevisionStatic(glucose),
105 new AbstractPainting(glucose),
106 new Spirality(glucose),
a7c8d80a 107
254d34c0 108 // Basic test patterns for reference, not art
bfff6bc2 109 new TestCubePattern(glucose),
186bc4d3 110 new TestTowerPattern(glucose),
0ba6ac44 111 new TestProjectionPattern(glucose),
254fbb68 112 new TestStripPattern(glucose),
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113 new TestBassMapping(glucose),
114 new TestFloorMapping(glucose),
115 new TestSpeakerMapping(glucose),
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116 // new TestHuePattern(glucose),
117 // new TestXPattern(glucose),
118 // new TestYPattern(glucose),
119 // new TestZPattern(glucose),
f3f5a876 120
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121 };
122}
123
124LXTransition[] transitions(GLucose glucose) {
125 return new LXTransition[] {
3f8be614 126 new DissolveTransition(lx),
32986078 127 new AddTransition(glucose),
fe30b226 128 new MultiplyTransition(glucose),
fe30b226 129 new OverlayTransition(glucose),
32986078 130 new DodgeTransition(glucose),
49815cc0 131 new SwipeTransition(glucose),
3f8be614 132 new FadeTransition(lx),
32986078 133// new SubtractTransition(glucose), // similar to multiply - dh
134// new BurnTransition(glucose), // similar to multiply - dh
135// new ScreenTransition(glucose), // same as add -dh
136// new SoftLightTransition(glucose), // same as overlay -dh
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137 };
138}
139
75e1ddde 140// Handles to globally triggerable effects
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141class Effects {
142 FlashEffect flash = new FlashEffect(lx);
143 BoomEffect boom = new BoomEffect(glucose);
144 BlurEffect blur = new BlurEffect(glucose);
145 QuantizeEffect quantize = new QuantizeEffect(glucose);
146 ColorFuckerEffect colorFucker = new ColorFuckerEffect(glucose);
147
148 Effects() {
149 blur.enable();
150 quantize.enable();
151 colorFucker.enable();
152 }
49815cc0 153}
24fc0330 154